The Common Lisp Cookbook – Using VSCode with Alive

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The Common Lisp Cookbook – Using VSCode with Alive

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The Alive extension makes VSCode a powerful Common Lisp development platform. Alive hooks directly into the Swank server that Emacs Slime uses and is fully compatible with VSCodeā€™s ability to develop remotely in containers, WSL, Remote machines, etc. It has no dependencies beyond a version of Common Lisp running on the target platform that can run the Swank server. It currently supports:

Prerequisites

The Alive extension in VSCode is compatible with ANSI Common Lisp, and these instructions should work for any of them as long as the Alive REPL starts up successfully. The examples all use SBCL.

Connect VSCode to a REPL

  1. Inside of VSCode, open a lisp file that you want to edit.
    • If you donā€™t have one, create a new one called hello.lisp
  2. Inside of VSCode, open the Command Palette on the menu at the top where it says View/Command Palette and start an instance of SBCL running a Swank server attached to your VSCode REPL by choosing: Alive: Start REPL And Attach.
    • You will see a small window pop up that says REPL Connected
    • If you donā€™t get a REPL Connected message, open up VSCodeā€™s Output on the menu at the top where it says View:Output and choose Swank Trace from the pulldown. This output is the output from the running lisp image and will get you started on figuring out what might be going wrong.

Congrats, You now have a VSCode instance running a REPL attached to a Swank server running on port 4005 of a running SBCL image. You can now evaluate statements in your file and they will be processed in your running SBCL instance.

To disconnect your REPL and shut down your SBCL instance, open the Command Palette on the menu at the top where it says View/Command Palette and choose: Alive: Detach from REPL

There are keybindings for every operation, feel free to explore and modify those as needed.

Recipes

All recipes assume you have a file open in VSCode running with an attached REPL unless otherwise stated.

When evaluating an expression, you choose the expression to evaluate by putting your cursor anywhere in or immediately following the s-expression that you wish to evaluate.

Evaluate a statement in-line

  1. In your open file in your editor window, enter:
(+ 2 2)
  1. Open the Command Palette on the menu at the top View/Command Palette and choose Alive: Inline Eval
  2. You will see a small pop up that says => 4 (3 bits, #x4, #o4, #b100), which is the result

    Evaluating a statement in-line is exactly the same as sending it to the REPL. The only difference is how it is displayed.

Evaluate a statement

  1. In your open file in your editor window, enter:
(+ 2 2)
  1. Open the Command Palette on the menu at the top View/Command Palette and choose Alive: Send To REPL
  2. You will see the expression show up in the REPL along with the result.
CL-USER>
(+ 2 2)
4
CL-USER>

Compile a file

  1. In your open file in your editor window, enter:
(+ 2 2)
  1. Open the Command Palette on the menu at the top View/Command Palette and choose Alive: Compile
  2. You will see details about the compile in your repl, and a fasl file in your filesystem.
CL-USER>

; compiling file "/Users/jason/Desktop/hello.lisp" (written 14 SEP 2021 04:24:37 AM):


; wrote /Users/jason/Desktop/hello.fasl

; compilation finished in 0:00:00.001

Use the Interactive Debugger to abort

  1. In your open file in your editor window, enter:
(defun divide (x y)
  (/ x y))
  1. Put your cursor after the last parenthesis if it isnā€™t already there. Open the Command Palette on the menu at the top View/Command Palette and choose Alive: Inline Eval to load your define function into your image.
  2. In your open file, add another new line and enter:
(divide 1 0)
  1. Put your cursor after the last parenthesis if it isnā€™t already there. Open the Command Palette on the menu at the top View/Command Palette and choose Alive: Inline Eval to run your divide function in your image.
  2. You will see the Interactive Debugger pop up. In the Restarts section, choose option 2 to Abort.
  3. Youā€™re now back to your editor and still-running REPL and can continue like it never happened.

Use the Interactive Debugger to fix a problem at runtime

  1. In your open file in your editor window, enter:
(defun divide (x y)
  (assert (not (zerop y))
          (y)
          "The second argument can not be zero.")
  (/ x y))
  1. Put your cursor after the last parenthesis if it isnā€™t already there. Open the Command Palette on the menu at the top View/Command Palette and choose Alive: Inline Eval to load your define function into your image.
  2. In your open file, add another new line and enter:
(divide 1 0)
  1. Put your cursor after the last parenthesis if it isnā€™t already there. Open the Command Palette on the menu at the top View/Command Palette and choose Alive: Inline Eval to run your divide function in your image.
  2. You will see the Interactive Debugger pop up. In the Restarts section, choose option 0 to ā€œRetry assertion with new value for Yā€.
  3. In the popup menu, enter `yā€™
  4. In the next popup menu, enter 1
  5. You should now see a small pop up that says => 1 (1 bit, #x1, #o1, #b1), which is the result of the new value. Youā€™re now back to your editor and still-running REPL after crashing out into the debugger, having it let you change the value that caused the crash, and then proceeding like you never typed that bad 0 value.

More ideas for what can be done with the debugger can be found on the error handling page.

Expand a macro

  1. In your open file in your editor window, enter:
(loop for x in '(a b c d e) do
     (print x))
  1. Put your cursor after the last parenthesis if it isnā€™t already there. Open the Command Palette on the menu at the top View/Command Palette and choose Alive: Macro Expand to expand the for-loop macro.
  2. You should see something like this:
(BLOCK NIL
  (LET ((X NIL)
        (#:LOOP-LIST-559
         (SB-KERNEL:THE* (LIST :USE-ANNOTATIONS T
                               :SOURCE-FORM '(A B C D E))
                         '(A B C D E))))
    (DECLARE (IGNORABLE #:LOOP-LIST-559)
             (IGNORABLE X))
    (TAGBODY
     SB-LOOP::NEXT-LOOP
      (SETQ X (CAR #:LOOP-LIST-559))
      (SETQ #:LOOP-LIST-559 (CDR #:LOOP-LIST-559))
      (PRINT X)
      (IF (ENDP #:LOOP-LIST-559)
          (GO SB-LOOP::END-LOOP))
      (GO SB-LOOP::NEXT-LOOP)
     SB-LOOP::END-LOOP)))

Disassemble a function

  1. In your open file in your editor window, enter:
(defun hello (name)
  (format t "Hello, ~A~%" name))
  1. Put your cursor after the last parenthesis if it isnā€™t already there. Open the Command Palette on the menu at the top View/Command Palette and choose Alive: Inline Eval to load the function into your image.
  2. Put your cursor after the last parenthesis if it isnā€™t already there. Open the Command Palette on the menu at the top View/Command Palette and choose Alive: Disassemble print out the machine code of your compiled function.
  3. It will start something like this:
; disassembly for HELLO
; Size: 172 bytes. Origin: #x70052478B4                       ; HELLO
; 8B4:       AC0A40F9         LDR R2, [THREAD, #16]           ; binding-stack-pointer
; 8B8:       4C0F00F9         STR R2, [CFP, #24]
; 8BC:       AC4642F9         LDR R2, [THREAD, #1160]         ; tls: *STANDARD-OUTPUT*
; 8C0:       9F8501F1         CMP R2, #97
; 8C4:       61000054         BNE L0
; 8C8:       4AFDFF58         LDR R0, #x7005247870            ; '*STANDARD-OUTPUT*
; 8CC:       4C1140F8         LDR R2, [R0, #1]
; 8D0: L0:   4C1700F9         STR R2, [CFP, #40]
; 8D4:       E0031BAA         MOV NL0, CSP
; 8D8:       7A0701F8         STR CFP, [CSP], #16
; 8DC:       EAFCFF58         LDR R0, #x7005247878            ; "Hello, "
; 8E0:       4B1740F9         LDR R1, [CFP, #40]
; 8E4:       B6FBFF58         LDR LEXENV, #x7005247858        ; #<SB-KERNEL:FDEFN WRITE-STRING>
; 8E8:       970080D2         MOVZ NARGS, #4
; 8EC:       FA0300AA         MOV CFP, NL0
; 8F0:       DE9240F8         LDR LR, [LEXENV, #9]
; 8F4:       C0033FD6         BLR LR
; 8F8:       3B039B9A         CSEL CSP, OCFP, CSP, EQ
; 8FC:       E0031BAA         MOV NL0, CSP
; 900:       7A0701F8         STR CFP, [CSP], #16
; 904:       4A2F42A9         LDP R0, R1, [CFP, #32]
; 908:       D6FAFF58         LDR LEXENV, #x7005247860        ; #<SB-KERNEL:FDEFN PRINC>
; 90C:       970080D2         MOVZ NARGS, #4
; 910:       FA0300AA         MOV CFP, NL0
; 914:       DE9240F8         LDR LR, [LEXENV, #9]
; 918:       C0033FD6         BLR LR
; 91C:       3B039B9A         CSEL CSP, OCFP, CSP, EQ
; 920:       E0031BAA         MOV NL0, CSP
; 924:       7A0701F8         STR CFP, [CSP], #16
; 928:       2A4981D2         MOVZ R0, #2633
; 92C:       4B1740F9         LDR R1, [CFP, #40]
; 930:       D6F9FF58         LDR LEXENV, #x7005247868        ; #<SB-KERNEL:FDEFN WRITE-CHAR>
; 934:       970080D2         MOVZ NARGS, #4
; 938:       FA0300AA         MOV CFP, NL0
; 93C:       DE9240F8         LDR LR, [LEXENV, #9]
; 940:       C0033FD6         BLR LR
; 944:       3B039B9A         CSEL CSP, OCFP, CSP, EQ
; 948:       EA031DAA         MOV R0, NULL
; 94C:       FB031AAA         MOV CSP, CFP
; 950:       5A7B40A9         LDP CFP, LR, [CFP]
; 954:       BF0300F1         CMP NULL, #0
; 958:       C0035FD6         RET
; 95C:       E00120D4         BRK #15                         ; Invalid argument count trap

Create a skeleton Common Lisp system

This recipe creates a new Common Lisp System, so it does not need a running REPL.

  1. Create a folder called experiment for your new project
  2. Open vscode in your newly created directory
cd experiment
code .
  1. Create new Common Lisp System.
    • Inside of VSCode, Open Command Palette on the menu at the top View/Command Palette and generate a system skeleton: Alive: System Skeleton
    • The previous command should have generated the following directory structure:
    • experiment.asd
    • src/
      • app.lisp
    • test/
      • all.lisp

The content of those files is as follows:

experiment.asd:

(in-package :asdf-user)

(defsystem "experiment"
  :class :package-inferred-system
  :depends-on ("experiment/src/app")
  :description ""
  :in-order-to ((test-op (load-op "experiment/test/all")))
  :perform (test-op (o c) (symbol-call :test/all :test-suite)))

(defsystem "experiment/test"
  :depends-on ("experiment/test/all"))

(register-system-packages "experiment/src/app" '(:app))
(register-system-packages "experiment/test/all" '(:test/all))

src/app.lisp:

(defpackage :app
  (:use :cl))

(in-package :app)

test/all.lisp:

(defpackage :test/all
  (:use :cl
        :app)
  (:export :test-suite))

(in-package :test/all)

(defun test-suite ()
  (format T "Test Suite~%"))

Optional Custom Configurations

Configuring VSCode Alive to work with Quicklisp

Assuming that you have quicklisp installed and configured to load on init, quicklisp just works.

Configuring VSCode Alive to work with CLPM in the default context

Assuming that you have CLPM installed and configured, modify your vscode settings to look like this:

  1. Add the following to to your VSCode settings:
  "alive.swank.startupCommand":[
    "clpm",
    "exec",
    "--",
    "sbcl",
    "--eval",
    "(asdf:load-system :swank)",
    "--eval",
    "(swank:create-server)"
  ],

This will start up sbcl in the default clpm context

Configuring VSCode Alive to work with CLPM using a bundle clpmfile

Assuming that you have CLPM installed and configured and a bundle configured in the root of your home directory that contains swank as a dev dependency, modify your vscode settings to look like this:

  1. Add the following to your VSCode settings:
  "alive.swank.startupCommand":[
    "clpm",
    "bundle",
    "exec",
    "--",
    "sbcl",
    "--eval",
    "(asdf:load-system :swank)",
    "--eval",
    "(swank:create-server)"
  ],

This will start up sbcl in your bundleā€™s clpm context

Configuring VSCode Alive to work with Roswell

Assuming that you have Roswell installed, modify your vscode settings to look like this:

  "alive.swank.startupCommand": [
    "ros",
    "run",
    "--eval",
    "(require :asdf)",
    "--eval",
    "(asdf:load-system :swank)",
    "--eval",
    "(swank:create-server)"
  ]

Connecting VSCode Alive to a Docker container

These instructions will work for remote connections, wsl connections, and github Codespaces as well using the Remote - SSH and Remote - WSL, and Github Codespaces extensions, respectively assuming you have the extensions installed. For this example, make sure you have the Containers extension installed and configured.

  1. Pull a docker image that has sbcl installed, in this example, weā€™ll use the latest clfoundations sbcl.
docker pull clfoundation/sbcl
  1. Run bash in the docker image to start it up and keep it running.
docker run -it clfoundation/sbcl bash
  1. In the VSCode Side Bar, click the Remote Explorer icon.
  2. In the list of Dev Containers, right click on clfoundation/sbcl and choose Attach to Container.
  3. In the VSCode Side Bar of the new VSCode window that opens up, click on Explorer. You may need to tell it to view the files in your container if it isnā€™t already showing them.
  4. Once youā€™re viewing the files in the container, right click in the VSCode Side Bar and choose New File. Name the file hello.lisp
  5. In the VSCode Site Bar, click the Extensions icon
  6. Click the Install in Container... button for the Alive plugin
  7. Open up your hello.lisp file and follow the ā€œConnect VSCode to a REPLā€ instructions at the beginning of these recipes
  8. You now have VSCode running a REPL hooked to a Slime server running on an SBCL image in a docker container.

Page source: vscode-alive.md

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